Manzil is a narrative text game about a family with conflicting goals; and yours is to move out of the house.
Manzil was created for my 4th year Honors project for Abertay. It is a twist on the story of the Ramayana, and an exploration of Bollywood narrative and dialogue told purely as text. This game contains toxic family dynamics and emotional manipulation, viewer discretion is advised.
Winner of Opening Up Prize (New Media Writing Award 2022) and Blazing Griffin Award (Narrative Design, ADGS 2021)
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